Here's his post, and my troubleshooting reply. One other gamer reported an issue with sound not playing in the game right here in this bug thread. In addition, if you’ve played Killmonday’s other game, Fran Bow, don’t expect it to be similar.Originally posted by Katvonb666:does anybody else not have sound on here? I've done everything to troubleshoot and still no soundĭid you refund already? Or did you purchase the game on another game store? Considering that Little Misfortune is only 2-3 hours long, I do recommend waiting for a discount if you’re looking for the most bang out of your buck. While it is an interactive story and the humor is mainly focused on Misfortune’s, well, misfortune, the game is adorable and does well with balancing the dark aspects with the happy atmosphere. Little Misfortune is not a bad game at all as it’s overall alright. Voice made a perfect narrator and a voice that you could easily trust at the start. Nonetheless, Misfortune’s voice makes her even cuter. In addition, we actually have some voice acting! While Misfortune’s voice has the possibility of being annoying to you, it’s one of those voices where you easily get used to after a couple lines. Each area and character are beautifully drawn and animated (yes animated!) like it’s a storybook. Little Misfortune will not disappoint in the art department as the art style works well with the story being told. It even has the dreaded fart and poop jokes thrown in. Voice throwing a slingshot into the scene, but a lot of the humor (and story beats) focuses on Misfortune getting hurt, puking, or running into things that an 8 year old really shouldn’t run into. There were some points that made me laugh, like Mr. Perhaps it would have been better if Little Misfortune didn’t make a point on how each choice has consequences multiple times. Getting all the sparkles will unlock an additional scene at the end of the game. So throughout her journey, you’ll have a handful of things that you can sparkle and it will cause cute drawings to overlap the object. Lastly, Misfortune has a little habit of throwing glitter on everything (or sparkling) that makes her, or anyone, sad since it generally makes her happy. If you’re looking to interacting with everything and doing everything, this won’t be a problem, but there are some missable ones. Then we have dolls, which are also for lore purposes, but some of them are more hidden. First there are the runestones, which are mainly for lore purposes. There are three different collectibles Little Misfortune has and they are all pretty easy to get. Other than that, there are a couple minigames that Misfortune can play and a few easy-to-solve puzzles. Some does have Misfortune go through an alternate route, but others happen quick and have a brief mention later on. Voice tells us that each choice has a consequence and while that’s true, most of them have small consequences compared to what you may assume. This can range from deciding to break up a fight to choosing whether or not you want her to play something. Voice’s game, you’ll control the choices Misfortune takes. Voice is suspicious, especially when Misfortune starts getting weird flashes of another dimension.Īs Misfortune journeys outside to play Mr. Before she leaves, Misfortune takes her trusty glitter and either her pet rock or her unicorn to accompany her. Misfortune agrees without a second thought, after all he’s just a voice, and plans to give eternal happiness to her mom. Voice has prepared a game for Misfortune and if she agrees and reaches the end of the game, she’ll gain eternal happiness. To us, this voice is the narrator as he acknowledges our existence, but to Misfortune he’s Mr. Little Misfortune follows a little lady by the name of Misfortune as she hears a mysterious voice in her head.
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